Arts, A/V Technology and Communication
Game Art Design Career Pathway (GAAR) | |||
---|---|---|---|
Foundational Prerequisite | Prerequisite | Concentrator | Career Pathway Major |
| TS24 Digital Design & | TS31 Game Art Design HN | TS32 Advanced Game Design HN OR |
Occupations: Game Artist, Artist, Photographer |
TS24 Digital Design and Animation I HN - Digital Design and Animation introduces students to the history of digital design and intellectual property guidelines. Students then move into 2D graphics using industry recognized software to develop skills in illustration. Understanding of the principles of digital design, color theory, and composition are also taught in preparation for moving into 3D graphics. These 3D graphics come to life when sound and video techniques are applied for a finished product that moves and makes sound.
TS31 Game Art Design HN - This course introduces students to techniques used in the electronic game industry. Students will focus on the principles used in game design including mathematics and virtual modeling. Emphasis is placed on areas related to art, history, ethics, plot development, storyboarding, programming, 2D visual theory, and interactive play technologies. Students develop physical and virtual games using hands-on experiences and a variety of software. Art, English language arts, mathematics, and science are reinforced. Prerequisite: TS24 Digital Design and Animation I
TS32 Advanced Game Design HN - This course continues the study of game design and interactivity. Emphasis is placed on visual design, evaluating, scripting and network protocols, legal issues, and 3D visual theory. Students compile a game portfolio. Advanced topics include the use of audio and visual effects, rendering, modeling, and animation techniques. Students work in collaborative teams to develop a final 3D game project. Art, English language arts, mathematics and science are reinforced. Prerequisite: TS31 Game Art and Design HN